Make them go away
Make them go away I believe that any inventory system that encourages mules to exist for any reason has a problem with the fundamental design. Inventory has gotten a good face lift, but theres still more to be done to make mules completely vanish. So – what would you propose as a solution? Having higher stack numbers on items such as cloth, ore, bars of metal, gems…? Less suits of armor for specific occasions – like having one chromatic resistance set instead of a full set of frost resist armor, arcane resist armor, fire resist armor, nature resist armor, shadow resist armor… Perhaps having consumables stack higher? Or a specific belt type of structure that holds a certain amount of potion stacks, like in Diablo 2? Maybe having an area like the keyring for trinkets? As it stands, each trinket in your inventory takes up the same amount of space as Jihn’Rokh, The Great Apocalypse, which seems silly. Possibly extend the idea to rings and amulets/necklaces as well? Maybe a method to burn tradegoods that often end up on mules, other than the auction house – turning in stacks of things for reputation, badges, rewards,
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