From 4.1 to 4.3, I took over 2200 on several wild groups are basically the door shouting, summed up some experience, want to give you some information:
Into Force requested articles:
1. Storm door capability flags, flags I am not bad, if I can bring enormous pressure, and even difficult for me to win the players, I will remember him, as a preferred target.
(Flags capacity, commonly known as personal singled capacity, is the first property on the battlefield, far more than the arena rating, because the arena could be 2 with 1, but the flags,wow eu gold, that is their thing. Some people like to flags strong but will not play their own flags as an excuse not strong, I ask, how do you know the flags do not listen to a strong command of it, are not strong flags command is equivalent to listening to it? If a person is singled out outstanding is bound to react on the battlefield where the spot well, playing all kinds of little more than the environment,gold cheap, when to attack, when to protect, their brains clear-cut)
2. If you own is not strong, that the flags to test others unrealistic, it is very simple, you point that person’s picture, select the ; – There are exercises and thought process, but this can not be seen if he is bought number =. =
3. Most do not fly, is to see the arena level, this is no way to approach, and only pray for his own play, generally 2400 + players still relatively strong. But there is a case, if the history of achievements in the show arena rating is 1500, 2200 +, 1500, this group generally I can not not 100%, but there is a great chance to fear is the boss … …
Professional line-analysis of articles:
A-level occupations (must be professional, no such occupation can not play points):
Milk riding: riding without milk is not integral, the midfield mainstay of treatment, two milk riding almost become a fixed configuration, two San therapy, 2 protection, 2 Invincible is the best weapon to prevent the collapse!
Ice DK: At least one of the best * 2, only ice talent, riding opposite and milk, ice DK is the backbone of the midfield attack, there is no ice DK team attack soft and weak, although the brittle point, but with a good green dam of ice of DK solid ride with the treatment of milk is very sharp. DK ice into the team’s requirements in selecting reference articles, must be singled out very strong, because usually the player to kill a high winning percentage, not so many dead fishes to recover interest, the critical time, even if other treatment residual blood ran away, he will not chase, will be honest in its brush Ling-feng, and, if the thieves stick, and when solid open-ice, when cross chapter will be very clear;
Thieves: keep the point, drag the other standard-bearer, Capture the Flag smoke, steal, a powerful anti-control, mobility, and self-protection, may I ask what job can replace. The ability of thieves first choice is singled out, even if weapons are almost nothing, the key is singled out capacity;
Master: I have a word, you can tolerate keep hold of the point-point career residual blood, hanging a dot no bread to eat? Other features of the pro-son knew how the understand;
Class B occupations (strongly recommended there, no team will have a significant impact but will not not play):
Priest: When the bluing midfielder who tangled, close combat is the ice after the ice ring to disperse groups who; strongly recommended that technical excellence with a Holy priest talent, though fragile,wow gold buying, but you are actually four gang fights and discipline death rate almost However, the shield is definitely accelerated a great offensive and defensive weapon, with this, you find people can not touch you and your remote teammates to talk about how to kill?
Shaman: strongly recommended that element, because the role of milk and milk riding Sa overlap, but there is no milk to ride the aid of the shaman’s role is to bomb people where there are cliffs, cliff where no battle group ride station near the milk, it was come to kill Knight Tan Fei, was trembling fear, Knight, Knight stuck with melee caught up tied to milk run to ride;
Wild D standard-bearer: a singled out strong, know how to get rid of and avoid injury, even when the team battles back mixing feces of wild flag D is undoubtedly the standard-bearer of the team’s first choice. Wild D standard-bearer has to take the first move before without any interference of the unique advantages of stealth, and secondly, with the other three T unmatched mobility, and finally, the battlefield more than self-protection skills, support skills and more hardness than blood DK, but far more than the other two T.
Beastmaster hunter: D in addition to the only other wild career with the human form detection, the overall ability to control enemy movement supporting crystal clear, full professional career launched the fastest out of the fighting, the whole career singled out the most professional, full-career coordinate support from the fastest career. Some people say that hunting and shooting, I only Oh, if in melee hunter, the hunter basically lost some significance, even if the team battles with the 2T13 hunters, dps, and also a little dark, animal husbandry, the gap between elements, but there is bluing disperse the dark, animal husbandry , the element totem heroic, hunter so what you shoot? Silent shooting at it? Arena and shooting talent is given, the battlefield where the anti-control technology and require a short cd outbreak of technology, Altered Beast is the best choice. As for the dogs, I only Oh, anyway, I will not let my dog ​​kill the enemy easily.
C-level Occupation: (with each other can be replaced without too);
Pain patients: The biggest role is to control each other up, but the price is easy to kill, of course, a woman suffering with a warlock who can Danfei;
Warrior: midfield substitute meat grinder;
Corrections: midfield substitute meat grinder, and supported employment;
Bird D: midfield substitute base line blood pressure career.
Map the primary tactical skills articles:
Eye of the Storm:
Generally use 1,7 (4 +3), 2 lineup. This map focuses on storm Capture the Flag, not the accounting point of murder. 1 keep a little thieves, or wild hunter 1 mage with the D keep another point, Master walk mobility support at any time highlights the strength of the midfield hard to see, whether the front just after the others, beat are false. Some say midfielder beat each other how to do but to open the train has been opened, do not worry, I took part in the midfield 3 out of 7 individuals (animal husbandry, 2DK) for the mobile teams, who face each other 5-6 to open the train, they 3 people are open, 2 DK singled strong spike almost all occupations, with the pastor big break, not invincible refrigerators have been delayed. But the party is 5 open, 3 open side is, obviously we made a 2 person, 2 person shop as long as keep the middle of a little delay with the support, it is likely we will open three point and flag in hand.
The key to everything lies, midfielder Capture the Flag you have enough strength to defeat others, this is the most critical, it is easy to play but crash.
Arathi Basin:
Commonly used: 1,1,aoin kinah,5,3 lineup. Thieves start to go directly to the mine, or wild hunter home after the opening flag D emptying family support directly to the mine thieves, five blacksmith, three dozen wood. The benefits of this tactic is that if the enemy forces into the large, over the iron or wood, we have at least 3 points, iron or wood has an advantage when the fight is not over in time to send a person home guarding point can be. If the 3 points in hand, thieves steal to walk, did not point to stay at least one person, leaving two people walk in the path between the patrol iron ore, iron wood left between the two trails in the patrol, support a quick OK.
Warsong, Twin Peaks:
Sa elements start with midfielder violent suppression of eating, if the other players so wild D thieves do not come out, if the other non-field D players, midfielder put two thieves out of smoke left, standing only way players Sap, ah, ah Shiv, Kidney Shot ah, do not seek death, but only to delay the time he took the flag, this time the Master and the hunters quickly to support and work together to kill other players, if D is a wild player, then thieves to stay at home, delay, D go wild after the inevitable half-blood, hunter or mage has long been waiting for, together kill it.
Remember that we get the standard-bearer of the flag, if the other party has got, stalled, then the set of all points to the leaves, and other standard-bearer debuff, who rushed this time the two sides who died, the standard-bearer do not go home, or less midfield at least one treatment (treatment to keep you back), resulting in the collapse and then the other pressed into the midfield at home to kill you. Standard-bearer for more than three layers debuff into action, plus buff, then rushed along with the standard-bearer, walk in the team final surface mix feces. Once the flag to see the other side was beaten down, climb immediately set free to go home (because the debuff has slow = =)
There have to say is that as long as the standard-bearer of the flag stand-point, then, once the flag was sent back to the other, is an instant score, even if the other team members, such as lightning fast hand speed, then the flag can not instantly pull away, so the standard-bearer if not to go home, do not run around at home, like points on the flag stand.
Gilneas:
1,2,7 team play. Keep one at home, 2 stealth occupation (thieves, wild, or thieves, France) directly to their house to do commando, seven hit water. 2 commando team on the road to see each other a lot of red house, then go home defense, who dominated the water supply must be won, if two people see each other a lot to the water supply, open directly to the other home control flag (for the other thieves, after blinding Deep Freeze badge Master then sheep), remove the point after the Master to support water supply, thieves can delay for as long, that time has established a score advantage. Maintained to the last on the list.
Finally, a great truth: that 1000 10000, horse steal ah God, support, ah, Capture the Flag, ah, put it plainly, are singled out capacity, slow mind slow hand speed is fast mind playing fast hand speed, but the players, This is a fairly competitive game, in addition to despise gear acceleration plug-class team, the rest, as long as the captain is not too clear, and the rest, it completely depends on the ability of the players singled out pvp! Welcome to visit again