there are 50 seconds wound of the sword and dagger each one

Thieves commonly used weapon is nothing more than the sword and dagger. Hammer of course the presence of thieves and thief glove. Generally speaking it is fighting a thief with a sword, kill the thief with a dagger sharp. The two most commonly used as a weapon, the significance of the difference in the end of the thieves and then where? Limit the pursuit of weapons of many thieves, the pursuit of a slow weapon, popular, fast main hand slow deputies say. Slow weapons and fast weapons, how much difference? Here to speak with data and theory. Referred to: is your weapon damage dph upper + lower arms, weapons, and then divided by 2 seconds wound d marked on your weapon damage per second attack and strong attack strength ap14 increased by 1 second injury. You play the main hand white damage, ignoring the other armor, defensive skills, deflection and rolling, no harm is dph + ap/14 plus Dual Wield Specialization, deputy to the normal figure of 50% could be part of the validation column long melee attack Previously, thieves in the damage of all attack skills, play is your normal damage, if the ideal of playing strange, does not consider armor, flat cutting knife 200 on average, the average is 268 evil. But in order to balance the fast and slow weapons in the 1.8 update, the calculation of instantaneous skill damage formula changes. The update reads as follows: Previously, all of the instantaneous damage calculations are based on weapon damage range of values, coupled with the player’s attack strength, and then multiplied by the weapon speed. Therefore, slow weapons will cause more damage than expected, and fast weapons were considered to be relatively poor majority of the players weapon. We changed the use of instantaneous attack skill attack power calculation. This change will not affect the calculation of normal attacks, attack strength, and now the formula will no longer be multiplied by the speed of the weapon itself,cheapest aion gold, but the list below to calculate the speed of the unity of weapons: hands and arms: 3.3 Dagger: 1.7 All other one-handed weapons: 2.4 The direct impact of this change is that many of the weapons of attack will produce change. In particular, some epic (purple) weapons and sophisticated than the slow (blue) weapons and a lot stronger. This change will not reduce the instantaneous attack attack, but in order to balance the damage between different weapon. The same level of epic weapons should always be better than the sophisticated weapons. All the attacks are not affected by this general effect. The following skills will be the impact of this change: Sinister Strike, Ambush, Whirlwind, Mortal Strike, to suppress. Note that the calculation is a strong attack by a unified speed. Currently, according to the changed method of calculating the instantaneous weapon skills recognized formula is as follows: skill in the weapon attack value = Dagger: ap/14 * 1.7 + dph sword, hammer,sell wow gold, glove: ap/14 * 2.4 + dph course , d of the same weapons, slow dph is still high. Because a simple weapon damage, do not consider strong attack, but the actual speed of a simple example of d * 1 the same second injury, sword, dagger fighting evil than the high case, a strong attack thieves 700, there are 50 seconds wound of the sword and dagger each one, 2.5 speed sword, dagger 1.8 speed is not considered armor, sword play as the evil attacks: 700/14 * 2.4 +50 * 2.5 +68 = 241 Dagger: 700/14 * 1.7 +50 * 1.8 +68 = 192 attack strong part of the uniform by 2.4 and 1.7 weapon speed, weapon damage part according to their speed 2 seconds, the same injury, slow than fast sword fight evil sword high, slow than fast dagger dagger ambush / ambush backstab to do high example, does not consider crit, does not consider waiting in the wings, according to a count 250% +290 thieves, 910 strong attack, a second injured 60 dagger two, the slow speed of 1.9 A dagger, dagger B1.6 soon ambushed by A: (910/14 * 1.7 +60 * 1.9) * 250% +290 = 851.25 ambushed by B: (910/14 * 1.7 +60 * 1.6) * 250% +290 = 806.25 but the gap, not only to see maximum count, then large. Slow weapons and fast weapons gap is not very clear, especially for slow sword and the sword is Kuaijian gap is not great, but for the dagger, because of Backstab and ambush a pro rata basis, affect the speed very attacks. 3 can not blindly pursue the design of weapons in the snow cap, the upper limit of normal weapons are probably the lower limit of 1.87 times, such as the destruction of the Blade 137/73 = 1.87, cruel edge 168/90 = 1.87, Aralia Blade 130 / 69 = 1.88, Faceless 123/66 = 1.86, matte Warhammer 181/97 = 1.865 pairs of these weapons, they can represent the upper limit on weapon damage, upper and lower volatility because they are the same but in the latter part of many new weapons does not meet the above rules, weapons become a lower limit of 1.51 times the pioneer of such doomsday death nail 126/83 = 1.52 144/95 = 1.51 173/115 = 1.50 generalissimo generalissimo’s sword dagger 120/79 = 1.52 such weapons, we can not simply look at the upper edge of good and bad example, and end the destruction of the pioneers of the destruction of more ceiling edge 137, a pioneer in end cap 126, it looks much better but the destruction of the edge, skills such as backstab ambush weapon damage is based on Average weapon damage calculation, destroy the edge dph105, end pioneer 104.5, almost the same, in fact, end with the destruction and the use of Backstab and Ambush played almost the same numbers, and high-end pioneer second injury,aoin kinah, flat cut attacks and more, little advantage. Simply look at the upper arms, upper and lower volatility will underestimate these small weapons. If you really look at the skills level of injury, calculate the average weapon damage, lower and upper limit. 4 of bleeding. Bleeding does not meet the above formula. For bleeding, the bleeding slow weapons play much larger numbers than fast weapons. Reasons, some not strong attack of bleeding according to a unified rate, the bleeding is just a simple shot of your weapon white +5 For example, a thief with salted fish and angel sword. Ancient Qiraji Ripper 58.4 seconds 2.8 speed 114-213 damage injury, an average of 163.5 Epure Aires, fallen Seraph Blade 62.8 seconds 1.6 speed 70-131 injury hurt the average damage of 100.5 put the main common thief regarded salted fish hand, the angel put his deputy, in fact, the general fighting a thief, and ultimately,wow powerleveling, how much to put upside down, because the rate of uniform strong attack evil, evil little angel is not much to fight, deputies cut into, angel high up Main Hand second injury can make up, but If it is bleeding, the gap is large, bleeding angel every salted fish less than 63 points so, bleeding, be sure to choose a slow weapon. Bleeding with a knife, is simply a joke. Would rather fight with a sword bleeding when placed back to back stab over. 5 sword and dagger on the choice of fact, this has been very clear, playing a long time are aware of the thief, with swords tend to Daguai and pve, and pvp dagger in favor with the PK. Leveling the time, good sword fighting talent + two + Sword Specialization talent, the highest attack the only option. This is the reason many small Sword expensive. After all, if each of strange to be ambushed, hammering, and other energy, turn back, back stab, Daguai tired a long time, efficiency is not particularly high. Fighting talent worry and effort, very fast. Daguai, with a dagger to fight evil is very inefficient. The PK is different, PK stress is high and tough control the outbreak. Dagger thief backstab ambush explosive, much stronger than the thief sword fighting. You can duel other energy release after Gouge Backstab, which can guarantee you high output while reducing the opponent has the phone, but no need Daguai, carrying the blame can play. Exception: the next copy, especially high-end copy, such as playing Pavel and the like, fighting dagger talent to the forefront of the battle station. Recent epidemic of bleeding, known for its ability to control the most. Preferably slow bleeding thief weapons, but also the worst matte Warhammer, fast weapons bleeding output is not high. Although no bleeding thief dagger, one-on-one time is still very powerful. More can be said that common sense thieves, I believe a lot of old thief early on that hope and love for novices sorted thieves love of the players a little help.

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